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 game projects 

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Unchained:
Tale of Enra

Won Experimental Design at USC Games Expo 2025. I led UI/UX design.

 

Made by more than 70 students from the University of Southern California, Otis College of Art and Design, Cal State Fullerton and Berklee College of Music.

Unchained is a tactical RPG for all player levels that encourages achieving victory without resorting to violence.

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Tumbleweed

Tumbleweed is a local 1v1 first-person shooter highlighting smooth parkour movement and a diverse rotating gun arsenal. It's a good casual game for while hanging out with a friend in real life.

Made with a partner and partnered musician in USC's Intermediate Game Design and Development course.

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A Thought Went Up

Winner of Best Overall Game in MEGA Newbies and Vets Gam Jam 2021

A 2D top-down narrative game where you try to restore the memory of an elder through an emotional and time-shifting journey.

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Ascent

Survive endless waves of scaling enemies by using an arsenal of blades, and ascend into your true arena battler form.

Culminating pair-partner project for USC's Intro to Unity course

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Enchanted
Garden

A designed mobile pvp matchmade game of base-building & attacking using flowers w/ unique individual & combined effects. Designed and wireframed, not developed.

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Intuitive
Prototype

A short ball platformer level designed to be intuitive, playable and fun without instruction. A <1 week prototype.

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Running
a Ramen
Shop UwU

A prototype in which a player prepares and serves ramen bowls.

The full game (singleplayer) would be a cute ramen shop game featuring serving, management, and upgrades and overall scaling in gameplay nature over its course.

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